SetRenderTarget(QOpenGLFramebufferObject * fbo) SetPersistentOpenGLContext(bool persistent) ScheduleRenderJob(QRunnable * job, QQuickWindow::RenderStage stage) CreateTextureFromImage(const QImage & image, QQuickWindow::CreateTextureOptions options) constĬreateTextureFromImage(const QImage & image) constĬreateTextureFromNativeObject(QQuickWindow::NativeObjectType type, const void * nativeObjectPtr, int nativeLayout, const QSize & size, QQuickWindow::CreateTextureOptions options = CreateTextureOption()) const
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